|
|
|
So
it turns out no-one has done one of these really well. Sure there is one by Hmack - but its long winded and complicated!
DLL = MiscText.dll ; Contains other bulk
text resource: rumor, offer, and mission text DLL = NameResources.dll
; Contains names of things, primarily. DLL = EquipResources.dll ;Contains names
of equipment (in string table) and infocards for equipment (in HTML
resources) DLL = OfferBribeResources.dll ;
Contains random mission offers and bribes DLL = MiscTextInfo2.dll
;Contains MP UI elements as well as other misc. text DLL = InfoCards.dll ; Contains all infocard text resources DLL = MiscText.dll ; Contains other bulk
text resource: rumor, offer, and mission text DLL = NameResources.dll
; Contains names of things, primarily. DLL = EquipResources.dll ;Contains names
of equipment (in string table) and infocards for equipment (in HTML
resources) DLL = OfferBribeResources.dll ;
Contains random mission offers and bribes DLL = MiscTextInfo2.dll ;Contains MP UI
elements as well as other misc. text DLL = bobs.dll |
Now then Moving on to the interesting bit.... Finding FLED IDS - open it up!
See the screenshot? Good - gamepath - navigate the
way to your game files here (just get to highlighting
the freelancer directory!)
Click on okay NOw its going
to work from this directory. Any changes you make will be in this directory. SO
- put your dll file in with the others! (ie into the exe file). now then - once you have done this - you can check it if you
wish
OH well - now we can start for earnest. First - WHAT are you wishing to do?
Make a name? infocard for a
ship? Anything you do needs a template. now most who
have read a tutorial have found one for ships. Well mine is simpler. I use
EXISTING files to make new ones! Why? Cause you can click GET IDS INFO etc and
then put in a NEW NUMBER (your own) and SAVE IT. But we are jumping the gun a
little bit now! So - onwards Firstly. Once you have found what your after - here i will use two
examples - a guns name, and guns info. Find the example in a weapon_equip.ini
file - for yourself - NOT mine (you would be searching all day :) ) Now - here is mine.
[Gun]
nickname = fc_ou_turret02_mark02
ids_name = 263204
ids_info = 264204
DA_archetype =
equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1923
explosion_resistance = 1.000
Notice the TWO numbers? Good stuff. ONe is the name, one is the info - lets see Input the name in the ids_name field and press 'GET IDS NAME'
See - nice and simple. Now put the ids info number into the box below for info
- and press the get ids info!! And you got a ream of rubbish didn't you? Good -
that is the infocard. Now - try putting the info
number into the name field and pressing getids name?
NOTHING! That is cause it saves it as HTML if its a
name, or xml if its a infocard!!!! The ids_name button WON'T display XML text okay! So don't get
confused - and always check your numbers. okay - so
now you know how to get info. When you have info - you can save what you see by
pressing the save_ids_name button (you can see it
can't you) or the save ids info button. Good. But - how do we know our mods
numbers? Well - we can use FLEDids to work it out!! Simple. First - click on that lovely little drop down menu
to find your dll again
Next - once you have that - you want to find the first number available. You
can use 0 - but i always leave that for emergencies
(just me - you can put 0 in here, i put in 1!) Now -
press the CONVERT - and look below - a number appears
Good stuff - now that is the new dll file (YOUR ONES)
first dll slot. Punch that into the name field, and
press get_ids_name now mine has a name there - cause i am silly like that. But
please note - at the bottom it shows your in the
correct dll file
Good stuff - now then you can enter your name and then press the save ids name
button. BINGO!! DONE!! You have a name. It can be a system, ship, stations, weapons - ANY BLOODY NAME YOU LIKE!!! ALL names are in the
same file - yours is in a new one -who cares! lol Next - names sorted - that is how you do names.
Onto infocards - for information.
Personally - the easiest and simple way - is GET AN EXISTING ONE FOR THE SAME THING
So - for me, if i am making ships - i go to the shiparch.ini file - and pull up a nice little bit of it:
ids_name = 237034
ids_info = 66570
ids_info1 = 66571
ids_info2 =
66608
ids_info3 = 66572
ship_class = 0
I take note of them on a sheet (or my ini file even) and then get to work. First - i find four empty numbers - so punch in 2 first then convert - write that number down. Next - 3, convert - write number down. Next 4, convert - write number down Next 5, convert - write number down. Okay - you should have something like (this works for ANYTHING THOUGH!!) 458754 458755 458756 458757 (notice that these also go up numerically!) Got them?. Of course - as you go along - you will have to remember what you did last and add a number to the end of it. I put in 66570 - then hit the get ids info button,You get a speil
Now i edit the parts i want
for my ship, which are the values.
Now - type your NEW number where the old one is at the moment - so it now reads YOUR number. Then save it! Done - got one infocard for a ship.
Do the same for the other 4. Now - if you encounter a problem - in that you don't know what to edit.....well - simple. Numbers and understandable words are the bits to edit.
Don't TOUCH ANYTHING
which has these brackets around it < > So
Text you can
edit will lie between two of those though. Between
Weapons infocards?
then get a weapons ids_info number and do the above!
Systems info?
do the same, get a systems info number from the universe.ini and then put your info in!
If you want stations?
once more -get a stations info - but change text, plug your number in and save it!
Commodities???
get the number form a commo.....you get the idea right?
Good - it is THAT easy. Of course you will still take time to do it at first, but within twenty mins you will be churning out up to 80 infocards an hour!! I did 800 in just two days :)
have fun
Chips